How To Guide - Dice Toss Made Simple
Dive into the fun with Dice Toss! Whether you're playing at a party or relaxing at home, our rules are easy to pick up for everyone.
Place the Dice Toss set within any spacious outdoor or indoor area. Assembly takes minutes—just connect the pieces, and you're ready to toss!
- One-on-One or Teams: Choose to play solo against a friend or team up for a 2-on-2 challenge.
- Standing or Sitting: Play comfortably—stand for a more dynamic game or sit back for a casual toss.
The goal is to score points by tossing your dice onto the opponents net in a way that makes it difficult for them to catch.
Each player or team takes turns tossing the dice. Points are scored based on where the dice lands and if it stays within the opponent's play area.
Put your skills to test! Catch your opponent’s dice on defense and aim your toss strategically when on offense.
Earn points for each toss that lands and remains unreturned. The first player or team to reach the agreed point limit wins!
- 1 point = Net or Rim (no-catch)
- 2 points = Hits cup (no-catch)
- 3 points = In cup (SPLASH)
- The offensive team must through it higher than the tallest persons hand extended.
- If the die is thrown lower than the tallest persons hand extended the defensive team should yell HEIGHT.
- Dice MUST be thrown UNDERHAND
How to score
Score 1 Point
If the die hits the net or edge and the opposing player fails to catch it, the offensive team earns 1 Point. If the opposing player fails to catch the die, the offensive team gets to throw again.
Score 2 Points
If the dice hits the opponents cup and the defensive team fails to catch it, this is 2 Points.
Score 3 Points
If the dice lands in the opponents cup, this is considered a SPLASH (3 Points)
* Chugging your drink optional.